{Traveling to space is about to get a whole lot more easy

Traveling to space is about to get a whole lot more easy in the near future thanks to the continuing advancement of virtual reality technology. The business has just declared that they've raised an ample sum of seed financing led by a $1 million investment from Shanda Group in addition to another $250,000 from Skywood Capital. The investments will be used to quicken the ongoing development and launching of SpaceVR’s Overview 1, what they're saying will function as world’s really first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the center of San Francisco’s emerging nano-satellite industry. The startup is looking to take advantage of the latest in miniaturized satellite technology to generate breath-taking and immersive space travel experiences that can be viewed on all present virtual reality apparatus. SpaceVR’s state of the art satellites will give users unbelievable panoramic views of Earth from space and enable them to experience the really first 360-degree video content from Low Earth Orbit. SpaceVR Creator and CEO Ryan Holmes will be introducing Overview 1 during his keynote notes.
Their Overview 1 satellite and SpaceVR enables you to experience space.
Their Overview 1 satellite and SpaceVR lets you experience space in 360 virtual reality.
“At the root of every major problem – climate change, awful instruction systems, war, poverty – there's an error in view that these things do we are affected by ’t, that these matters are not joint. We assembled Overview 1 to alter this. Opening up space tourism for everyone will provide a new perspective in how we process information and how we see our world. Astronauts who've had the opportunity to journey to encounter Earth and outer space beyond its bounds share this outlook and it's inspired them to champion a way that is better. We believe that this is the highest priority for humankind right now,” clarified Holmes.
The Overview 1 microsatellite.
The Overview 1 microsatellite.
The VR satellites will offer users the planet Earth that until now has only been available to a handful of blessed astronauts, and an unprecedented view of space. Currently the strategy would be to launch a fleet of Earthbound Overview 1 satellites, though send their cameras throughout the solar system and the firm expects to expand much beyond our planet.
After the successful funding of their Kickstarter effort and today this first round of investments, SpaceVR is on course to have their first demonstration Overview 1 satellite launched and functional right as early 2017. While the satellite and the essential earth communication systems continue to be developed, the company will also be focusing for their 3D orbital experiences. Finding the ideal outlet is an important measure although I ca’t picture the business will have much trouble locating interest.
It's possible for you to view the SpaceVR Kickstarter video here:

While the initial plan for SpaceVR and the Overview1 was to develop a camera to capture the encounter aboard the International Space Station, they changed directions and decided to develop their little autonomous satellites. SpaceVR wo’t be influenced by the astronauts, that have limited time available, on the ISS for capturing new footage with satellites that they command, but instead they can only do it themselves. SpaceVR is working on the development of Overview 1 with NanoRacks, a firm that focuses on helping new firms launch and develop space technology capable of being deployed from your ISS. You can find out more about SpaceVR, and subscribe to preorder a year’s worth of VR content (for just 35 bucks!) on their web site. Discuss further in the SpaceVR forum over at 3DPB.com.

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If you desire to visit space, you need a Donald Trump-sized bundle or the sort of patience just the Dalai Lama can relate to. A brand new company called SpaceVR wants to change all that, and if it's successful you'll only want $10 and a VR headset to orbit the Earth.

The company launched a Kickstarter to make this occur. The plan is to send a miniature 12-camera rig that shoots at three dimensional, 360-degree video to the International Space Station in December aboard a resupply mission. As Isaac DeSouza, SpaceVR's cofounder and CTO puts it, "it's like Netflix, except you really get to head to space." "It is LIKE NETFLIX, EXCEPT YOU GET TO GO TO SPACE."

(In the space industry, planes which make parabolic flights are fondly called "vomit comets."



You get more info can get a yearlong subscription by contributing $250, which likewise grants you early access to the content to SpaceVR front up. Other contribution rewards include matters like 3D models and files of the camera, a Google Cardboard headset, and there are levels where you can sponsor whole school's worth of accessibility or a classroom to SpaceVR.

Once SpaceVR gets a few recording sessions out of the way, they will have the astronauts move the camera to different places around the ISS.

Eventually the aim is to live stream the virtual reality experience, but the issue right now is bandwidth — especially, the connection to the World of the ISS. The space station can send data at 300 megabits per second to Earth, but firms with equipment on board just have access to half of that. SpaceVR will have access to anywhere from three to six megabits per second all the time, thanks to its partner firm NanoRacks, which runs the commercial lab aboard the space station. But DeSouza says they will be requesting more. SpaceVR would want access to around 60 megabits per second to do high-quality live streaming virtual reality DeSouza says.

Way down the road Holmes and DeSouza picture quite a few other possibilities for their virtual reality experiences, like joining astronauts or riding in the spacecraft together as they re-enter the Planet's atmosphere. But that all will have to wait until the first footage has been sent back and everything seems okay. "We are so dead-focused on 'just get it done' that the entire storytelling aspect is something we're going to must look at after," Holmes says.

I was given a Galaxy Note 4 version of some noise and the Gear VR canceling earphones, and for three minutes I got to pretend I was standing at Cape Canaveral watching a Falcon 9 rocket take off. I've heard enough about the strong beauty of rocket launches to understand there's no replacement for being there. But virtual reality was undoubtedly the next best thing.

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